Resource Classes
Art

Grange Hall Art Program provides opportunities for every child to have hands-on experiences creating art, and learning about the History of Art.

We encourage critical thinking and creative problem solving skills while working with a variety of materials and processes, such as; clay, paper, paint, fibers, sculpture and paper mache. Giving students the freedom to experiment with art materials and try new things creates a fun learning environment!

Ruth Palczynski

Music

Every student at Grange Hall Elementary has music once a week for 45 minutes. Using the Virginia State Standards of Learning in Music framework and curriculum, we explore music in a variety of ways. This includes playing different instruments from African tubano drums to xylophones and tambourines. Fourth graders focus on the recorders. We also explore music through movement and song, learn about music theory, music history, and different cultures, using 21st century technology and student collaboration. I hope to enrich students’ lives through a positive experience that allows them to learn about music while expressing themselves creatively and instilling a lifelong love of music.

Physical Education

Students in grades K-5 participate in activities to promote physical health and well being in the present and the future. Students’ activities include movements used in sporting activities, gymnastics and dance. Movement concepts, personal fitness, appropriate behaviors and promoting a physically active lifestyle. Each year the students are introduced to more challenging activities that lead into skills used in lifetime sports and fitness activities. The goal is for students to enjoy movement and make it a part of their life as children and adults.

STEAM

STEAM (science, technology, engineering, art, math) education at Grange Hall Elementary has opened up a new world of learning for our students, as it provides students of all ages hands-on learning experiences. Students are able to take the information that they are learning in class and apply it to real-life situations, which creates a project based learning environment. Too often students find math and science concepts to be abstract, boring, or not useful, but STEAM activities allow them to apply these concepts to real-life problems. We use the engineering design cycle to approach projects in all grade levels as they work collaboratively to design plans, build prototypes, test, improve, and present their finding, as well as reflect on the whole project. This approach to learning also allows students an opportunity to see how their knowledge and skills can be applied to careers in STEAM fields. Therefore, helping them to find a passion that they can continue to pursue throughout their educational career.